Trò chơi Angry Birds trong UNITY Engine
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5
6 namespace Assets.Scripts
7 {
8 //enums for the state of the slingshot, the
9 //state of the game and the state of the bird
10 public enum SlingshotState
11 {
12 Idle,
13 UserPulling,
14 BirdFlying
15 }
16
17 public enum GameState
18 {
19 Start,
20 BirdMovingToSlingshot,
21 Playing,
22 Won,
23 Lost
24 }
25
26
27 public enum BirdState
28 {
29 BeforeThrown,
30 Thrown
31 }
32
33 }
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5
6 namespace Assets.Scripts
7 {
8 //enums for the state of the slingshot, the
9 //state of the game and the state of the bird
10 public enum SlingshotState
11 {
12 Idle,
13 UserPulling,
14 BirdFlying
15 }
16
17 public enum GameState
18 {
19 Start,
20 BirdMovingToSlingshot,
21 Playing,
22 Won,
23 Lost
24 }
25
26
27 public enum BirdState
28 {
29 BeforeThrown,
30 Thrown
31 }
32
33 }